![]() Outpost Upgrade: Safezone -> Minefield kills Zombies & less raid-success chance.Home/Outposts Sieges (Raids from Zombie/Factions) might destroy facilities and severely harm characters if player doesn't arrive in 10 Minutes.They can loot valuable buildings nearby forcing the player to act fast.Settle in valuable home sites with a own economy, they can build facilities like watchtower (defense) -> Player can destroy it to colonize the home site. ![]() Less Enclaves but with potential to become very big over time (3-10).What this game desperately needs are dynamic smart enclaves which should be able to interact with the player dynamically. The game itself is great but after 20-30h it becomes very repetitive and the main reason for that is that enclaves are linear and making repetitive demands which sooner or later get frustrating.
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